![]() ![]() There are multiple variations of dialogues which are selected either randomly or based on the player's reputation.Įach weapon in the game fires slow-moving projectiles, requiring the player to constantly maneuver to avoid the enemy soldiers' attacks, and carefully aiming so that the player's will connect. If the player performs many tasks to help them, they like him more and are more eager to help, whereas if the player does things that harm them they will become more and more angry with the player and aggressively dismiss them. While this can all be skipped, they treat the player differently depending on how the player treats them, through a reputation system. ![]() The player can acquire a twon-ha, a beast of burden that can be ridden, which makes traversing the vast regions much quicker, either by buying one or doing certain quests that reward the player with one.Ī large part of the game focuses on conversing with the friendly aliens known as the Talan in order to learn the story and history of Adelpha, and to progress in Cutter's mission to find the probe. The player can drop teleport beacons from the F-LINK gadget to instantly move between areas inside a region, but these beacons do not work between regions. The player can walk, run, jump, crawl, and climb onto virtually any ledge Cutter can reach with a jump.Īside from the tutorial area, the player is free to move to any region of Adelpha as he pleases through the travel gates known as daokas. The right mouse button aims the player's weapon, and the other is context-sensitive (for example, standing in front of a non-player character makes the mouse button initiate conversation, while running around has the mouse button make Cutter jump). The player controls the protagonist Cutter Slade around the alien world of Adelpha in a third-person or first-person view. Gameplay screenshot of Cutter Slade riding a twon-ha
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